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DnD 5e Character Sheet

The DnD 5e character sheet is the first step to every successful campaign. It is both a home base and a Pokedex. It allows you to keep track of your progress and helps you fully develop your character. Each time you look at those fresh pieces of paper or unfilled pdf, unlock a whole new experience.

The act of creating a new 5e DnD character is exhilarating. As we travel through the multitude of worlds that exist in the multiverse of this fantasy tabletop game, we find more and more possibilities. The fillable character sheet is your guiding light in the storm.

When it comes time to fill a crisp new DnD 5e character sheet, it’s best to start at the top. It is a good idea to know what you want your character to be before you start. You should have a vague idea of the personality and skills you will want to go for and have an idea of how you want your character to look.

In 5e, at the very top of the character sheet, you will find a space for basic information, race, class and level, background, alignment, and a spot for experience points and a name. The name of a character can come first or last and is entirely up to the player. Go for something silly or scary, but choose your name wisely because names can often lay down the foundation for how others perceive your character. 

Choosing Race & Class

You then have to decide the race and class. Certain races, known as lineages, pair well with certain classes. In DnD, you can be whoever or whatever you want, but the Player’s Handbook is always a great place to start. 

In the Player’s Handbook 5e, you can read descriptions for each class and race. Choose the best match of race and class by comparing class features and racial bonuses. For example, Halflings have a natural plus two to dexterity. These bonuses would benefit dexterity-based classes such as a Ranger or Rogue

Once you have chosen your class, you must select your alignment — alignments range from lawful good to chaotic evil. The choice is yours but make sure your alignments match your character’s nature and ultimate goals. 

Your DM will let you know your level and where you begin with experience points. Write all that information in the banner at the top of your character sheet. You are now ready to do math!

Rolling Stats

When rolling stats, you are dealing more with numbers than actual math. You can figure out your ability scores in a couple of different ways. Some DMs use a point but others have you roll dice.  Once you know, you can fill in the scores on the left side of the sheet. Make sure you also enter the modifiers.

You will see two blanks directly to the right of your ability score labeled Strength. On top is one called inspiration. It is a benefit given by the DM in the game. There is a spaced “proficiency bonus.” Your character level dictates your proficiency bonus.

Saving Throws

Just below that, you will see a list of saving throws. Fill in your saving throws with the modifiers found next to the coordinating ability scores.  For example, if you have ten charisma, you would write +0 for your charisma saving throw. 

Skills

Next, fill in the list of skills. Use the corresponding ability score modifiers. Remember to fill in the circle next to all of your proficient skills. At the bottom of this side, the left side of the 5e character sheet, you will see a box marked passive perception — all you have to do here is to add ten to your perception skill modifier. 

Use the box under passive perception to record all of your character’s unique skills and languages. 

Armor Class

After you finish with the left side, move on to the middle. Continuing the trend from left to right, fill in your armor class or AC. You figure out your AC by considering a lot of different factors. Make sure you add all of your AC bonuses from armor, legacy type, or anything you may carry. 

Initiative & Hit Points

Next, fill in your initiative bonus. The initiative is mostly just your dexterity modifier. Next, fill in your speed and current HP. Make note that there is a space for current and temporary hit points. You’ll use this when you finally get to find some adventure. 

Just below that, you’ll find a place to write in your hit dice. Next is a place to record the results of your death saving throws. Just keep that space clear for now. 

Attacks & Spells

Under that is the attacks and spells section. Here you can make some quick notes about the type of spells or attacks you’ll be using and the kind of damage they deal. It is helpful to record this information here so you don’t have to refer back to the book or the internet. 

Features

Shifting to the top right, you will see a place to record player traits, ideals, bonds, and flaws. This page is where you write a little more about what makes your player unique. 

Finish out the first page by recording your character’s features and traits. Then, you’re ready to go to the next page.

On page two, you get to unleash your creative side. You can draw or describe your character and write down all the treasures you’ve collected over your travels. This page is also an excellent place to take notes and write down important events that happen to your character during your campaign. 

Spells

Now it’s time to move on to page three. Page three is the page that is dedicated to spell casting. You can enter the spells you will be using and add your spellcaster ability spell save DC and bonuses to your attack. 

And that’s all, folks! You’ve made it to the end of the character sheet. Yes, there are loads of premade prefabricated easy ways out that will fill out all the information for you. But you get a certain satisfaction from filling in the character sheet by yourself, with the help of the DM, of course.

Now get out there and find your tabletop!

We hope you enjoyed our DnD 5e fillable Character sheet guide, why not check out our DnD 5e Book list for inspiration or our Druid 5e guide?

SHARING IS CARING

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