- Name: Hobgoblin
- Size: Medium
- Type: humanoid
- Subtype: goblinoid
- Alignment: Hobgoblin
Hobgoblin 5e stats
- Armor class: 18
- Hit Points: 11
- Hit Dice: 2d8
- Hit Points Roll: 2d8+2
- Speed: Walk 30 ft.
- Strength: 13
- Dexterity: 12
- Constitution: 12
- Intelligence: 10
- Wisdom: 10
- Charisma: 9
Traits
- Senses Passive Perception 10 Darkvision 60 ft.
- Languages Common, Goblin
- Challenge 0.5 (100 XP)
Special Abilities
Martial Advantage: Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn’t incapacitated.
Actions
Longsword: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
- Attack Bonus: 3
- Damage: Slashing, Slashing
- Damage Dice: 1d8+1, 1d10+1
Longbow: Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
- Attack Bonus: 3
- Damage: Piercing
- Damage Dice: 1d8+1
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.