- Name: Hezrou
- Size: Large
- Type: fiend
- Subtype: demon
- Alignment: Hezrou
Hezrou 5e stats
- Armor class: 16
- Hit Points: 136
- Hit Dice: 13d10
- Hit Points Roll: 13d10+65
- Speed: Walk 30 ft.
- Strength: 19
- Dexterity: 17
- Constitution: 20
- Intelligence: 5
- Wisdom: 12
- Charisma: 13
Traits
- Skills Saving Throw: STR +7, Saving Throw: CON +8, Saving Throw: WIS +4
- Senses Passive Perception 11 Darkvision 120 ft.
- Languages Abyssal, telepathy 120 ft.
- Challenge 8 (3900 XP)
Special Abilities
Magic Resistance: The hezrou has advantage on saving throws against spells and other magical effects.
Stench: Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou’s stench for 24 hours.
Actions
Multiattack: The hezrou makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
- Attack Bonus: 7
- Damage: Piercing
- Damage Dice: 2d10+4
Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Attack Bonus: 7
- Damage: Slashing
- Damage Dice: 2d6+4
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.