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Hezrou 5e

Hezrou 5e
  • Name: Hezrou
  • Size: Large
  • Type: fiend
  • Subtype: demon
  • Alignment: Hezrou

Hezrou 5e stats

  • Armor class: 16
  • Hit Points: 136
  • Hit Dice: 13d10
  • Hit Points Roll: 13d10+65
  • Speed: Walk 30 ft.
  • Strength: 19
  • Dexterity: 17
  • Constitution: 20
  • Intelligence: 5
  • Wisdom: 12
  • Charisma: 13

Traits

  • Skills Saving Throw: STR +7, Saving Throw: CON +8, Saving Throw: WIS +4
  • Senses Passive Perception 11 Darkvision 120 ft.
  • Languages Abyssal, telepathy 120 ft.
  • Challenge 8 (3900 XP)

Special Abilities

Magic Resistance: The hezrou has advantage on saving throws against spells and other magical effects.

Stench: Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou’s stench for 24 hours.

Actions

Multiattack: The hezrou makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

  • Attack Bonus: 7
  • Damage: Piercing
  • Damage Dice: 2d10+4

Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

  • Attack Bonus: 7
  • Damage: Slashing
  • Damage Dice: 2d6+4