- Name: Hell Hound
- Size: Medium
- Type: fiend
- Alignment: Hell Hound
Hell Hound 5e stats
- Armor class: 15
- Hit Points: 45
- Hit Dice: 7d8
- Hit Points Roll: 7d8+14
- Speed: Walk 50 ft.
- Strength: 17
- Dexterity: 12
- Constitution: 14
- Intelligence: 6
- Wisdom: 13
- Charisma: 6
Traits
- Skills Perception +5
- Senses Passive Perception 15 Darkvision 60 ft.
- Languages understands Infernal but can’t speak it
- Challenge 3 (700 XP)
Special Abilities
Keen Hearing and Smell: The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The hound has advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
- Attack Bonus: 5
- Damage: Piercing, Fire
- Damage Dice: 1d8+3, 2d6
Fire Breath: The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
- Damage: Fire
- Damage Dice: 6d6
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.