Last Updated on November 30, 2022
Spell Description
Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
Haste 5e Stats
- Range: 30 feet
- Components: V, S, M
- Material: A shaving of licorice root.
- Duration: Up to 1 minute
- Concentration: true
- Casting Time: 1 action
- Level: 3
- School: Transmutation
- Classes: Sorcerer, Wizard
- Subclasses: Lore, Land
Bryan Truong
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.
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