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Harm 5e Spell

Last Updated on November 30, 2022

Spell Description

You unleash a virulent disease on a creature that you can see within range. The target must make a constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can’t reduce the target’s hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature’s hit point maximum to return to normal before that time passes.

Harm 5e Stats

  • Range: 60 feet
  • Components: V, S
  • Duration: Instantaneous
  • Casting Time: 1 action
  • Level: 6
  • Damage Type: Necrotic
  • School: Necromancy
  • Classes: Cleric


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