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Harengon 5e

Harengon 5e

Those who remember the early days of Dungeons & Dragons picture a much simpler and uniform place. The races were few, and the classes much more general. But the great thing about a game being half a century old is that it has had plenty of time to evolve — and it has done that in excellent and wide-ranging ways.

The races are numerous, the classes broad and teeming with specialized sub-divisions, the spellbook is vast, and rules covering feats and abilities mean that no two characters are ever the same.

This is why we face racial options such as the Harengon 5e. Although not part of the core canon of the game (another cool thing about DnD’s evolution), the Harengon is a neat addition to any campaign.

Description of Harengon in 5e

The source for this race is The Wild Beyond The Witchlight, which has this to say about them.

“Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbit folk hopped into other worlds, bringing the fey realm’s exuberance and learning new languages as they went.

Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures.”

Harengon Racial Stats 5e

There are several racial traits that make the Harengon a race worth considering.

Ability Score Increase. Increasing one ability score by 2, increasing a different one by 1, or improving three individual scores by 1 makes for a very flexible initial build process.

Languages. You can speak, read, and write Common Tongue plus one other appropriate language.

Creature Type. Humanoid. Think of them as half-human, half-hare.

Life Span. Harengons have a life span of about a century.

Size. You are either Medium or Small. You choose the size when you select this race.

Speed. Your walking speed is 30 feet.

Hare-Trigger. You can add your proficiency bonus to your initiative rolls. Going first in combat is a massive advantage, especially if you are a spellcaster.

Leporine Senses. You have proficiency in the Perception skill.

Lucky Footwork. When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can’t use this reaction if you’re prone or your speed is 0.

Rabbit Hop. You can jump several feet equal to five times your proficiency bonus as a bonus action without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it several times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Which Classes Work Best for the Harengon Race?

There are benefits to choosing most of the non-spellcaster classes for the Harengon adventurer. Their various natural traits work well as a Barbarian; the speed, footwork, and heightened senses all combine that class’s inclinations and style.

Bards will benefit from the combat initiative and the ability to use rabbit hop if things get too dangerous. Similarly, Monks and Fighters combine well with the race’s natural traits.

But if you are looking for the best race-class combination, it has to be Rogue that you opt for. Fancy footwork and the ability to use it to formulate sneak attacks or a sudden disappearing act means that you are getting the most out of the class.

The Wild Beyond the Witchlight: A Feywild Adventure
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09/22/2023 04:00 pm GMT

We hope you enjoyed this Harengon 5e guide, why not check out Misty Step 5e or Arcane Focus 5e?

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