Last Updated on January 22, 2023
Source:
Spell Description:
The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.
At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st (to a maximum of 6d10).
Lvl | Dice | Min | Avg | Max |
---|---|---|---|---|
1st | 1d10 | 1 | 5.5 | 10 |
2nd | 2d10 | 2 | 11 | 20 |
3rd | 3d10 | 3 | 16.5 | 30 |
4th | 4d10 | 4 | 22 | 40 |
5th | 5d10 | 5 | 27.5 | 50 |
6th | 6d10 | 6 | 33 | 60 |
7th | 6d10 | 6 | 33 | 60 |
8th | 6d10 | 6 | 33 | 60 |
9th | 6d10 | 6 | 33 | 60 |
Hail of Thorns 5e Stats
- 1st-level conjuration
- Casting Time: 1 bonus action
- Range: Self
- Components: V
- Duration: Concentration, up to 1 minute
Spell Lists: Ranger
Bryan Truong
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.
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