- Name: Green Hag
- Size: Medium
- Type: fey
- Alignment: Green Hag
Green Hag 5e stats
- Armor class: 17
- Hit Points: 82
- Hit Dice: 11d8
- Hit Points Roll: 11d8+33
- Speed: Walk 30 ft.
- Strength: 18
- Dexterity: 12
- Constitution: 16
- Intelligence: 13
- Wisdom: 14
- Charisma: 14
- Skills Arcana +3, Deception +4, Perception +4, Stealth +3
- Senses Passive Perception 14 Darkvision 60 ft.
- Languages Common, Draconic, Sylvan
- Challenge 3 (700 XP)
Amphibious: The hag can breathe air and water.
Innate Spellcasting: The hag’s innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:
At will: dancing lights, minor illusion, vicious mockery
Mimicry: The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
- Attack Bonus: 6
- Damage: Slashing
- Damage Dice: 2d8+4
Illusory Appearance: The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.
Invisible Passage: The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.