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Gray Ooze 5e

Gray Ooze 5e
  • Name: Gray Ooze
  • Size: Medium
  • Type: ooze
  • Alignment: Gray Ooze

Gray Ooze 5e stats

  • Armor class: 8
  • Hit Points: 22
  • Hit Dice: 3d8
  • Hit Points Roll: 3d8+9
  • Speed: Walk 10 ft. Climb 10 ft.
  • Strength: 12
  • Dexterity: 6
  • Constitution: 16
  • Intelligence: 1
  • Wisdom: 6
  • Charisma: 2

Traits

  • Skills Stealth +2
  • Senses Passive Perception 8 Blindsight 60 ft. (blind beyond this radius)
  • Challenge 0.5 (100 XP)

Special Abilities

Amorphous: The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal: Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance: While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

Pseudopod: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

  • Attack Bonus: 3
  • Damage: Bludgeoning, Acid
  • Damage Dice: 1d6+1, 2d6