- Name: Gorgon
- Size: Large
- Type: monstrosity
- Alignment: Gorgon
Gorgon 5e stats
- Armor class: 19
- Hit Points: 114
- Hit Dice: 12d10
- Hit Points Roll: 12d10+48
- Speed: Walk 40 ft.
- Strength: 20
- Dexterity: 11
- Constitution: 18
- Intelligence: 2
- Wisdom: 12
- Charisma: 7
Traits
- Skills Perception +4
- Senses Passive Perception 14 Darkvision 60 ft.
- Challenge 5 (1800 XP)
Special Abilities
Trampling Charge: If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action.
Actions
Gore: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.
- Attack Bonus: 8
- Damage: Piercing
- Damage Dice: 2d12+5
Hooves: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
- Attack Bonus: 8
- Damage: Bludgeoning
- Damage Dice: 2d10+5
Petrifying Breath: The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.