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Gladiator 5e

Gladiator 5e
  • Name: Gladiator
  • Size: Medium
  • Type: humanoid
  • Subtype: any race
  • Alignment: Gladiator

Gladiator 5e stats

  • Armor class: 16
  • Hit Points: 112
  • Hit Dice: 15d8
  • Hit Points Roll: 15d8+45
  • Speed: Walk 30 ft.
  • Strength: 18
  • Dexterity: 15
  • Constitution: 16
  • Intelligence: 10
  • Wisdom: 12
  • Charisma: 15

Traits

  • Skills Saving Throw: STR +7, Saving Throw: DEX +5, Saving Throw: CON +6, Athletics +10, Intimidation +5
  • Senses Passive Perception 11
  • Languages any one language (usually Common)
  • Challenge 5 (1800 XP)

Special Abilities

Brave: The gladiator has advantage on saving throws against being frightened.

Brute: A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack: The gladiator makes three melee attacks or two ranged attacks.

Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

  • Attack Bonus: 7
  • Damage: Piercing, Piercing
  • Damage Dice: 2d6+4, 2d8+4

Shield Bash: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

  • Attack Bonus: 7
  • Damage: Bludgeoning
  • Damage Dice: 2d4+4