Giant Spider 5e
- Name: Giant Spider
- Size: Large
- Type: beast
- Alignment: Giant Spider
Giant Spider 5e stats
- Armor class: 14
- Hit Points: 26
- Hit Dice: 4d10
- Hit Points Roll: 4d10+4
- Speed: Walk 30 ft. Climb 30 ft.
- Strength: 14
- Dexterity: 16
- Constitution: 12
- Intelligence: 2
- Wisdom: 11
- Charisma: 4
Traits
- Skills Stealth +7
- Senses Passive Perception 10 Blindsight 10 ft. Darkvision 60 ft.
- Challenge 1 (200 XP)
Special Abilities
Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense: While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker: The spider ignores movement restrictions caused by webbing.
Actions
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
- Attack Bonus: 5
- Damage: Piercing
- Damage Dice: 1d8+3
Web: Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
- Attack Bonus: 5