Giant Spider 5e

  • Name: Giant Spider
  • Size: Large
  • Type: beast
  • Alignment: Giant Spider

Giant Spider 5e stats

  • Armor class: 14
  • Hit Points: 26
  • Hit Dice: 4d10
  • Hit Points Roll: 4d10+4
  • Speed: Walk 30 ft. Climb 30 ft.
  • Strength: 14
  • Dexterity: 16
  • Constitution: 12
  • Intelligence: 2
  • Wisdom: 11
  • Charisma: 4


  • Skills Stealth +7
  • Senses Passive Perception 10 Blindsight 10 ft. Darkvision 60 ft.
  • Challenge 1 (200 XP)

Special Abilities

Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense: While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker: The spider ignores movement restrictions caused by webbing.


Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

  • Attack Bonus: 5
  • Damage: Piercing
  • Damage Dice: 1d8+3

Web: Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

  • Attack Bonus: 5
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