Giant Sea Horse 5e

  • Name: Giant Sea Horse
  • Size: Large
  • Type: beast
  • Alignment: Giant Sea Horse

Giant Sea Horse 5e stats

  • Armor class: 13
  • Hit Points: 16
  • Hit Dice: 3d10
  • Hit Points Roll: 3d10
  • Speed: Walk 0 ft. Swim 40 ft.
  • Strength: 12
  • Dexterity: 15
  • Constitution: 11
  • Intelligence: 2
  • Wisdom: 12
  • Charisma: 5


  • Senses Passive Perception 11
  • Challenge 0.5 (100 XP)

Special Abilities

Charge: If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing: The sea horse can breathe only underwater.


Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

  • Attack Bonus: 3
  • Damage: Bludgeoning
  • Damage Dice: 1d6+1
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