- Name: Giant Sea Horse
- Size: Large
- Type: beast
- Alignment: Giant Sea Horse
Giant Sea Horse 5e stats
- Armor class: 13
- Hit Points: 16
- Hit Dice: 3d10
- Hit Points Roll: 3d10
- Speed: Walk 0 ft. Swim 40 ft.
- Strength: 12
- Dexterity: 15
- Constitution: 11
- Intelligence: 2
- Wisdom: 12
- Charisma: 5
Traits
- Senses Passive Perception 11
- Challenge 0.5 (100 XP)
Special Abilities
Charge: If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing: The sea horse can breathe only underwater.
Actions
Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
- Attack Bonus: 3
- Damage: Bludgeoning
- Damage Dice: 1d6+1
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.