Giant Sea Horse 5e
- Name: Giant Sea Horse
- Size: Large
- Type: beast
- Alignment: Giant Sea Horse
Giant Sea Horse 5e stats
- Armor class: 13
- Hit Points: 16
- Hit Dice: 3d10
- Hit Points Roll: 3d10
- Speed: Walk 0 ft. Swim 40 ft.
- Strength: 12
- Dexterity: 15
- Constitution: 11
- Intelligence: 2
- Wisdom: 12
- Charisma: 5
Traits
- Senses Passive Perception 11
- Challenge 0.5 (100 XP)
Special Abilities
Charge: If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing: The sea horse can breathe only underwater.
Actions
Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
- Attack Bonus: 3
- Damage: Bludgeoning
- Damage Dice: 1d6+1