Giant Scorpion 5e
- Name: Giant Scorpion
- Size: Large
- Type: beast
- Alignment: Giant Scorpion
Giant Scorpion 5e stats
- Armor class: 15
- Hit Points: 52
- Hit Dice: 7d10
- Hit Points Roll: 7d10+14
- Speed: Walk 40 ft.
- Strength: 15
- Dexterity: 13
- Constitution: 15
- Intelligence: 1
- Wisdom: 9
- Charisma: 3
Traits
- Senses Passive Perception 9 Blindsight 60 ft.
- Challenge 3 (700 XP)
Actions
Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
- Attack Bonus: 4
- Damage: Bludgeoning
- Damage Dice: 1d8+2
Multiattack: The scorpion makes three attacks: two with its claws and one with its sting.
Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
- Attack Bonus: 4
- Damage: Piercing
- Damage Dice: 1d10+2