Giant Scorpion 5e

  • Name: Giant Scorpion
  • Size: Large
  • Type: beast
  • Alignment: Giant Scorpion

Giant Scorpion 5e stats

  • Armor class: 15
  • Hit Points: 52
  • Hit Dice: 7d10
  • Hit Points Roll: 7d10+14
  • Speed: Walk 40 ft.
  • Strength: 15
  • Dexterity: 13
  • Constitution: 15
  • Intelligence: 1
  • Wisdom: 9
  • Charisma: 3

Traits

  • Senses Passive Perception 9 Blindsight 60 ft.
  • Challenge 3 (700 XP)

Actions

Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

  • Attack Bonus: 4
  • Damage: Bludgeoning
  • Damage Dice: 1d8+2

Multiattack: The scorpion makes three attacks: two with its claws and one with its sting.

Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

  • Attack Bonus: 4
  • Damage: Piercing
  • Damage Dice: 1d10+2
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