- Name: Giant Rat (Diseased)
- Size: Small
- Type: beast
- Alignment: Giant Rat (Diseased)
Giant Rat (Diseased) 5e stats
- Armor class: 12
- Hit Points: 7
- Hit Dice: 2d6
- Hit Points Roll: 2d6
- Speed: Walk 30 ft.
- Strength: 7
- Dexterity: 15
- Constitution: 11
- Intelligence: 2
- Wisdom: 10
- Charisma: 4
Traits
- Senses Passive Perception 10 Darkvision 60 ft.
- Challenge 0.125 (25 XP)
Special Abilities
Keen Smell: The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics: The rat has advantage on an attack roll against a creature if at least one of the rat’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies.
- Attack Bonus: 4
- Damage: Piercing
- Damage Dice: 1d4+2
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.