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Giant Rat (Diseased) 5e

Giant Rat (Diseased) 5e
  • Name: Giant Rat (Diseased)
  • Size: Small
  • Type: beast
  • Alignment: Giant Rat (Diseased)

Giant Rat (Diseased) 5e stats

  • Armor class: 12
  • Hit Points: 7
  • Hit Dice: 2d6
  • Hit Points Roll: 2d6
  • Speed: Walk 30 ft.
  • Strength: 7
  • Dexterity: 15
  • Constitution: 11
  • Intelligence: 2
  • Wisdom: 10
  • Charisma: 4


  • Senses Passive Perception 10 Darkvision 60 ft.
  • Challenge 0.125 (25 XP)

Special Abilities

Keen Smell: The rat has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics: The rat has advantage on an attack roll against a creature if at least one of the rat’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.


Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies.

  • Attack Bonus: 4
  • Damage: Piercing
  • Damage Dice: 1d4+2