Giant Rat (Diseased) 5e
- Name: Giant Rat (Diseased)
- Size: Small
- Type: beast
- Alignment: Giant Rat (Diseased)
Giant Rat (Diseased) 5e stats
- Armor class: 12
- Hit Points: 7
- Hit Dice: 2d6
- Hit Points Roll: 2d6
- Speed: Walk 30 ft.
- Strength: 7
- Dexterity: 15
- Constitution: 11
- Intelligence: 2
- Wisdom: 10
- Charisma: 4
Traits
- Senses Passive Perception 10 Darkvision 60 ft.
- Challenge 0.125 (25 XP)
Special Abilities
Keen Smell: The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics: The rat has advantage on an attack roll against a creature if at least one of the rat’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies.
- Attack Bonus: 4
- Damage: Piercing
- Damage Dice: 1d4+2