Giant Octopus 5e
- Name: Giant Octopus
- Size: Large
- Type: beast
- Alignment: Giant Octopus
Giant Octopus 5e stats
- Armor class: 11
- Hit Points: 52
- Hit Dice: 8d10
- Hit Points Roll: 8d10+8
- Speed: Walk 10 ft. Swim 60 ft.
- Strength: 17
- Dexterity: 13
- Constitution: 13
- Intelligence: 4
- Wisdom: 10
- Charisma: 4
Traits
- Skills Perception +4, Stealth +5
- Senses Passive Perception 14 Darkvision 60 ft.
- Challenge 1 (200 XP)
Special Abilities
Hold Breath: While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing: The octopus can breathe only underwater.
Actions
Tentacles: Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can’t use its tentacles on another target.
- Attack Bonus: 5
- Damage: Bludgeoning
- Damage Dice: 2d6+3
Ink Cloud: A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.