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Giant Octopus 5e

Giant Octopus 5e
  • Name: Giant Octopus
  • Size: Large
  • Type: beast
  • Alignment: Giant Octopus

Giant Octopus 5e stats

  • Armor class: 11
  • Hit Points: 52
  • Hit Dice: 8d10
  • Hit Points Roll: 8d10+8
  • Speed: Walk 10 ft. Swim 60 ft.
  • Strength: 17
  • Dexterity: 13
  • Constitution: 13
  • Intelligence: 4
  • Wisdom: 10
  • Charisma: 4


  • Skills Perception +4, Stealth +5
  • Senses Passive Perception 14 Darkvision 60 ft.
  • Challenge 1 (200 XP)

Special Abilities

Hold Breath: While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing: The octopus can breathe only underwater.


Tentacles: Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can’t use its tentacles on another target.

  • Attack Bonus: 5
  • Damage: Bludgeoning
  • Damage Dice: 2d6+3

Ink Cloud: A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.