- Name: Giant Octopus
- Size: Large
- Type: beast
- Alignment: Giant Octopus
Giant Octopus 5e stats
- Armor class: 11
- Hit Points: 52
- Hit Dice: 8d10
- Hit Points Roll: 8d10+8
- Speed: Walk 10 ft. Swim 60 ft.
- Strength: 17
- Dexterity: 13
- Constitution: 13
- Intelligence: 4
- Wisdom: 10
- Charisma: 4
Traits
- Skills Perception +4, Stealth +5
- Senses Passive Perception 14 Darkvision 60 ft.
- Challenge 1 (200 XP)
Special Abilities
Hold Breath: While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing: The octopus can breathe only underwater.
Actions
Tentacles: Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can’t use its tentacles on another target.
- Attack Bonus: 5
- Damage: Bludgeoning
- Damage Dice: 2d6+3
Ink Cloud: A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.