- Name: Giant Crocodile
- Size: Huge
- Type: beast
- Alignment: Giant Crocodile
Giant Crocodile 5e stats
- Armor class: 14
- Hit Points: 85
- Hit Dice: 9d12
- Hit Points Roll: 9d12+27
- Speed: Walk 30 ft. Swim 50 ft.
- Strength: 21
- Dexterity: 9
- Constitution: 17
- Intelligence: 2
- Wisdom: 10
- Charisma: 7
Traits
- Skills Stealth +5
- Senses Passive Perception 10
- Challenge 5 (1800 XP)
Special Abilities
Hold Breath: The crocodile can hold its breath for 30 minutes.
Actions
Multiattack: The crocodile makes two attacks: one with its bite and one with its tail.
Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.
- Attack Bonus: 8
- Damage: Piercing
- Damage Dice: 3d10+5
Tail: Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
- Attack Bonus: 8
- Damage: Bludgeoning
- Damage Dice: 2d8+5
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.