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Ghast 5e

Ghast 5e
  • Name: Ghast
  • Size: Medium
  • Type: undead
  • Alignment: Ghast

Ghast 5e stats

  • Armor class: 13
  • Hit Points: 36
  • Hit Dice: 8d8
  • Hit Points Roll: 8d8
  • Speed: Walk 30 ft.
  • Strength: 16
  • Dexterity: 17
  • Constitution: 10
  • Intelligence: 11
  • Wisdom: 10
  • Charisma: 8

Traits

  • Senses Passive Perception 10 Darkvision 60 ft.
  • Languages Common
  • Challenge 2 (450 XP)

Special Abilities

Stench: Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast’s Stench for 24 hours.

Turn Defiance: The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.

Actions

Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

  • Attack Bonus: 3
  • Damage: Piercing
  • Damage Dice: 2d8+3

Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • Attack Bonus: 5
  • Damage: Slashing
  • Damage Dice: 2d6+3