- Name: Ghast
- Size: Medium
- Type: undead
- Alignment: Ghast
Ghast 5e stats
- Armor class: 13
- Hit Points: 36
- Hit Dice: 8d8
- Hit Points Roll: 8d8
- Speed: Walk 30 ft.
- Strength: 16
- Dexterity: 17
- Constitution: 10
- Intelligence: 11
- Wisdom: 10
- Charisma: 8
Traits
- Senses Passive Perception 10 Darkvision 60 ft.
- Languages Common
- Challenge 2 (450 XP)
Special Abilities
Stench: Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast’s Stench for 24 hours.
Turn Defiance: The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.
Actions
Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
- Attack Bonus: 3
- Damage: Piercing
- Damage Dice: 2d8+3
Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Attack Bonus: 5
- Damage: Slashing
- Damage Dice: 2d6+3
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.