Ghast 5e
- Name: Ghast
- Size: Medium
- Type: undead
- Alignment: Ghast
Ghast 5e stats
- Armor class: 13
- Hit Points: 36
- Hit Dice: 8d8
- Hit Points Roll: 8d8
- Speed: Walk 30 ft.
- Strength: 16
- Dexterity: 17
- Constitution: 10
- Intelligence: 11
- Wisdom: 10
- Charisma: 8
Traits
- Senses Passive Perception 10 Darkvision 60 ft.
- Languages Common
- Challenge 2 (450 XP)
Special Abilities
Stench: Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast’s Stench for 24 hours.
Turn Defiance: The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.
Actions
Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
- Attack Bonus: 3
- Damage: Piercing
- Damage Dice: 2d8+3
Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Attack Bonus: 5
- Damage: Slashing
- Damage Dice: 2d6+3