Fly 5e Spell
Who’s that in the sky? Is it a bird? A plane?
No! It’s your character, zigging and zagging through the clouds as effortlessly as a dragon!
Well, maybe not quite like a dragon, but you get the picture. Flying is an essential part of D&D at higher levels, although it’s available surprisingly early on since full-caster adventurers have access to level 3 spells beginning at level 5.
Who wouldn’t want to take flight and taunt the enemy from just above their reach? We’ll dig into the nitty-gritty of Fly below.
What is Fly Spell?
The spell’s text from the Player’s Handbook reads: “You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft unless it can stop the fall. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.”
Fly 5e Stats
Level | 3 |
Casting Time | 1 Action |
Range/Area | Touch |
Classes | Sorcerer, Warlock, Wizard & Artificer |
Components | Verbal, Somatic, Material* |
Duration | 10 minutes |
School | Transmutation |
Attack/Save | None |
Damage/Effect | Movement |
How Does Fly Work?
Fly is a self-explanatory spell. Your target (maybe you) takes to the skies and soars without wings, buoyed by your continued concentration, for 10 minutes.
Just remember that it’s a concentration spell, so you won’t be able to cast anything else that requires concentration without ending Fly, and if you take damage, you’ll need to roll a concentration check.
Is Fly a Good Spell?
Fly is an excellent spell for almost every occasion, whether in combat or out. For one thing, it’s nice to have a 60-foot speed. Most creatures have a 30-foot speed during their turns, so fly allows you to get where you’re going much faster. It’s only an action to cast, so it’s easy to use during battle.
Plus, you can easily use it outside of combat to explore an area, ferry your allies up or down a cliff (or across a chasm), or even sneak into an open window seven stories above you. Whatever you want to do, just make sure you reach your destination within 10 minutes, or you’ll need to recast the spell; or risk falling.
Which Classes Can Use Fly?
Fly is available to Sorcerers, Warlocks, Wizards, and Artificers. Bards have the option of taking Fly as one of their spells gained through Magical Secrets.