- Name: Flesh Golem
- Size: Medium
- Type: construct
- Alignment: Flesh Golem
Flesh Golem 5e stats
- Armor class: 9
- Hit Points: 93
- Hit Dice: 11d8
- Hit Points Roll: 11d8+44
- Speed: Walk 30 ft.
- Strength: 19
- Dexterity: 9
- Constitution: 18
- Intelligence: 6
- Wisdom: 10
- Charisma: 5
Traits
- Senses Passive Perception 10 Darkvision 60 ft.
- Languages understands the languages of its creator but can’t speak
- Challenge 5 (1800 XP)
Special Abilities
Berserk: Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
The golem’s creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.
Aversion of Fire: If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Immutable Form: The golem is immune to any spell or effect that would alter its form.
Lightning Absorption: Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons: The golem’s weapon attacks are magical.
Actions
Multiattack: The golem makes two slam attacks.
Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Attack Bonus: 7
- Damage: Bludgeoning
- Damage Dice: 2d8+4
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.