Spell Description
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Fireball 5e Stats
- Range: 150 feet
- Components: V, S, M
- Material: A tiny ball of bat guano and sulfur.
- Duration: Instantaneous
- Casting Time: 1 action
- Level: 3
- Area of Effect: 20, sphere
- Damage Type: Fire
- School: Evocation
- Classes: Sorcerer, Wizard
- Subclasses: Lore, Fiend
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.