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Fireball 5e Spell

Fireball 5e Spell

Spell Description

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Fireball 5e Stats

  • Range: 150 feet
  • Components: V, S, M
  • Material: A tiny ball of bat guano and sulfur.
  • Duration: Instantaneous
  • Casting Time: 1 action
  • Level: 3
  • Area of Effect: 20, sphere
  • Damage Type: Fire
  • School: Evocation
  • Classes: Sorcerer, Wizard
  • Subclasses: Lore, Fiend