Skip to Content

Ettercap 5e

Ettercap 5e
  • Name: Ettercap
  • Size: Medium
  • Type: monstrosity
  • Alignment: Ettercap

Ettercap 5e stats

  • Armor class: 13
  • Hit Points: 44
  • Hit Dice: 8d8
  • Hit Points Roll: 8d8+8
  • Speed: Walk 30 ft. Climb 30 ft.
  • Strength: 14
  • Dexterity: 15
  • Constitution: 13
  • Intelligence: 7
  • Wisdom: 12
  • Charisma: 8

Traits

  • Skills Perception +3, Stealth +4, Survival +3
  • Senses Passive Perception 13 Darkvision 60 ft.
  • Challenge 2 (450 XP)

Special Abilities

Spider Climb: The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense: While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.

Web Walker: The ettercap ignores movement restrictions caused by webbing.

Actions

Multiattack: The ettercap makes two attacks: one with its bite and one with its claws.

Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • Attack Bonus: 4
  • Damage: Piercing, Poison
  • Damage Dice: 2d6+2, 1d8

Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

  • Attack Bonus: 4
  • Damage: Bludgeoning
  • Damage Dice: 2d4+2

Web: Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, is vulnerable to fire damage and immune to bludgeoning damage.

  • Attack Bonus: 4