Erinyes 5e

  • Name: Erinyes
  • Size: Medium
  • Type: fiend
  • Subtype: devil
  • Alignment: Erinyes

Erinyes 5e stats

  • Armor class: 18
  • Hit Points: 153
  • Hit Dice: 18d8
  • Hit Points Roll: 18d8+72
  • Speed: Walk 30 ft. Fly 60 ft.
  • Strength: 18
  • Dexterity: 16
  • Constitution: 18
  • Intelligence: 14
  • Wisdom: 14
  • Charisma: 18

Traits

  • Skills Saving Throw: DEX +7, Saving Throw: CON +8, Saving Throw: WIS +6, Saving Throw: CHA +8
  • Senses Passive Perception 12 Truesight 120 ft.
  • Languages Infernal, telepathy 120 ft.
  • Challenge 12 (8400 XP)

Special Abilities

Hellish Weapons: The erinyes’s weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

Magic Resistance: The erinyes has advantage on saving throws against spells and other magical effects.

Actions

Multiattack: The erinyes makes three attacks

Longsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.

  • Attack Bonus: 8
  • Damage: Slashing, Slashing, Poison
  • Damage Dice: 1d8+4, 1d10+4, 3d8

Longbow: Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.

  • Attack Bonus: 7
  • Damage: Piercing, Poison
  • Damage Dice: 1d8+3, 3d8
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