Erinyes 5e
- Name: Erinyes
- Size: Medium
- Type: fiend
- Subtype: devil
- Alignment: Erinyes
Erinyes 5e stats
- Armor class: 18
- Hit Points: 153
- Hit Dice: 18d8
- Hit Points Roll: 18d8+72
- Speed: Walk 30 ft. Fly 60 ft.
- Strength: 18
- Dexterity: 16
- Constitution: 18
- Intelligence: 14
- Wisdom: 14
- Charisma: 18
Traits
- Skills Saving Throw: DEX +7, Saving Throw: CON +8, Saving Throw: WIS +6, Saving Throw: CHA +8
- Senses Passive Perception 12 Truesight 120 ft.
- Languages Infernal, telepathy 120 ft.
- Challenge 12 (8400 XP)
Special Abilities
Hellish Weapons: The erinyes’s weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
Magic Resistance: The erinyes has advantage on saving throws against spells and other magical effects.
Actions
Multiattack: The erinyes makes three attacks
Longsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
- Attack Bonus: 8
- Damage: Slashing, Slashing, Poison
- Damage Dice: 1d8+4, 1d10+4, 3d8
Longbow: Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
- Attack Bonus: 7
- Damage: Piercing, Poison
- Damage Dice: 1d8+3, 3d8