Elephant 5e
- Name: Elephant
- Size: Huge
- Type: beast
- Alignment: Elephant
Elephant 5e stats
- Armor class: 12
- Hit Points: 76
- Hit Dice: 8d12
- Hit Points Roll: 8d12+24
- Speed: Walk 40 ft.
- Strength: 22
- Dexterity: 9
- Constitution: 17
- Intelligence: 3
- Wisdom: 11
- Charisma: 6
Traits
- Senses Passive Perception 10
- Challenge 4 (1100 XP)
Special Abilities
Trampling Charge: If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
- Attack Bonus: 8
- Damage: Piercing
- Damage Dice: 3d8+6
Stomp: Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
- Attack Bonus: 8
- Damage: Bludgeoning
- Damage Dice: 3d10+6