- Name: Elephant
- Size: Huge
- Type: beast
- Alignment: Elephant
Elephant 5e stats
- Armor class: 12
- Hit Points: 76
- Hit Dice: 8d12
- Hit Points Roll: 8d12+24
- Speed: Walk 40 ft.
- Strength: 22
- Dexterity: 9
- Constitution: 17
- Intelligence: 3
- Wisdom: 11
- Charisma: 6
Traits
- Senses Passive Perception 10
- Challenge 4 (1100 XP)
Special Abilities
Trampling Charge: If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
- Attack Bonus: 8
- Damage: Piercing
- Damage Dice: 3d8+6
Stomp: Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
- Attack Bonus: 8
- Damage: Bludgeoning
- Damage Dice: 3d10+6
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.