Skip to Content

Elephant 5e

Elephant 5e
  • Name: Elephant
  • Size: Huge
  • Type: beast
  • Alignment: Elephant

Elephant 5e stats

  • Armor class: 12
  • Hit Points: 76
  • Hit Dice: 8d12
  • Hit Points Roll: 8d12+24
  • Speed: Walk 40 ft.
  • Strength: 22
  • Dexterity: 9
  • Constitution: 17
  • Intelligence: 3
  • Wisdom: 11
  • Charisma: 6

Traits

  • Senses Passive Perception 10
  • Challenge 4 (1100 XP)

Special Abilities

Trampling Charge: If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

  • Attack Bonus: 8
  • Damage: Piercing
  • Damage Dice: 3d8+6

Stomp: Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

  • Attack Bonus: 8
  • Damage: Bludgeoning
  • Damage Dice: 3d10+6