Skip to Content

Dust Mephit 5e

Dust Mephit 5e
  • Name: Dust Mephit
  • Size: Small
  • Type: elemental
  • Alignment: Dust Mephit

Dust Mephit 5e stats

  • Armor class: 12
  • Hit Points: 17
  • Hit Dice: 5d6
  • Hit Points Roll: 5d6
  • Speed: Walk 30 ft. Fly 30 ft.
  • Strength: 5
  • Dexterity: 14
  • Constitution: 10
  • Intelligence: 9
  • Wisdom: 11
  • Charisma: 10

Traits

  • Skills Perception +2, Stealth +4
  • Senses Passive Perception 12 Darkvision 60 ft.
  • Languages Auran, Terran
  • Challenge 0.5 (100 XP)

Special Abilities

Death Burst: When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting: The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

  • Attack Bonus: 4
  • Damage: Slashing
  • Damage Dice: 1d4+2

Blinding Breath: The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.