Dust Mephit 5e
- Name: Dust Mephit
- Size: Small
- Type: elemental
- Alignment: Dust Mephit
Dust Mephit 5e stats
- Armor class: 12
- Hit Points: 17
- Hit Dice: 5d6
- Hit Points Roll: 5d6
- Speed: Walk 30 ft. Fly 30 ft.
- Strength: 5
- Dexterity: 14
- Constitution: 10
- Intelligence: 9
- Wisdom: 11
- Charisma: 10
Traits
- Skills Perception +2, Stealth +4
- Senses Passive Perception 12 Darkvision 60 ft.
- Languages Auran, Terran
- Challenge 0.5 (100 XP)
Special Abilities
Death Burst: When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting: The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
- Attack Bonus: 4
- Damage: Slashing
- Damage Dice: 1d4+2
Blinding Breath: The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.