- Name: Dust Mephit
- Size: Small
- Type: elemental
- Alignment: Dust Mephit
Dust Mephit 5e stats
- Armor class: 12
- Hit Points: 17
- Hit Dice: 5d6
- Hit Points Roll: 5d6
- Speed: Walk 30 ft. Fly 30 ft.
- Strength: 5
- Dexterity: 14
- Constitution: 10
- Intelligence: 9
- Wisdom: 11
- Charisma: 10
Traits
- Skills Perception +2, Stealth +4
- Senses Passive Perception 12 Darkvision 60 ft.
- Languages Auran, Terran
- Challenge 0.5 (100 XP)
Special Abilities
Death Burst: When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting: The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
- Attack Bonus: 4
- Damage: Slashing
- Damage Dice: 1d4+2
Blinding Breath: The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.