Drider 5e
- Name: Drider
- Size: Large
- Type: monstrosity
- Alignment: Drider
Drider 5e stats
- Armor class: 19
- Hit Points: 123
- Hit Dice: 13d10
- Hit Points Roll: 13d10+52
- Speed: Walk 30 ft. Climb 30 ft.
- Strength: 16
- Dexterity: 16
- Constitution: 18
- Intelligence: 13
- Wisdom: 14
- Charisma: 12
Traits
- Skills Perception +5, Stealth +9
- Senses Passive Perception 15 Darkvision 120 ft.
- Languages Elvish, Undercommon
- Challenge 6 (2300 XP)
Special Abilities
Fey Ancestry: The drider has advantage on saving throws against being charmed, and magic can’t put the drider to sleep.
Innate Spellcasting: The drider’s innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire
Spider Climb: The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity: While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker: The drider ignores movement restrictions caused by webbing.
Actions
Multiattack: The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
- Attack Bonus: 6
- Damage: Piercing, Poison
- Damage Dice: 1d4, 2d8
Longsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
- Attack Bonus: 6
- Damage: Slashing, Slashing
- Damage Dice: 1d8+3, 1d10+3
Longbow: Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.
- Attack Bonus: 6
- Damage: Piercing, Poison
- Damage Dice: 1d8+3, 1d8