Dretch 5e
- Name: Dretch
- Size: Small
- Type: fiend
- Subtype: demon
- Alignment: Dretch
Dretch 5e stats
- Armor class: 11
- Hit Points: 18
- Hit Dice: 4d6
- Hit Points Roll: 4d6+4
- Speed: Walk 20 ft.
- Strength: 11
- Dexterity: 11
- Constitution: 12
- Intelligence: 5
- Wisdom: 8
- Charisma: 3
Traits
- Senses Passive Perception 9 Darkvision 60 ft.
- Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
- Challenge 0.25 (25 XP)
Actions
Multiattack: The dretch makes two attacks: one with its bite and one with its claws.
Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
- Attack Bonus: 2
- Damage: Piercing
- Damage Dice: 1d6
Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
- Attack Bonus: 2
- Damage: Slashing
- Damage Dice: 2d4
Fetid Cloud: A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can’t take reactions.