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Dretch 5e

Dretch 5e
  • Name: Dretch
  • Size: Small
  • Type: fiend
  • Subtype: demon
  • Alignment: Dretch

Dretch 5e stats

  • Armor class: 11
  • Hit Points: 18
  • Hit Dice: 4d6
  • Hit Points Roll: 4d6+4
  • Speed: Walk 20 ft.
  • Strength: 11
  • Dexterity: 11
  • Constitution: 12
  • Intelligence: 5
  • Wisdom: 8
  • Charisma: 3

Traits

  • Senses Passive Perception 9 Darkvision 60 ft.
  • Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
  • Challenge 0.25 (25 XP)

Actions

Multiattack: The dretch makes two attacks: one with its bite and one with its claws.

Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

  • Attack Bonus: 2
  • Damage: Piercing
  • Damage Dice: 1d6

Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

  • Attack Bonus: 2
  • Damage: Slashing
  • Damage Dice: 2d4

Fetid Cloud: A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can’t take reactions.