- Name: Dretch
- Size: Small
- Type: fiend
- Subtype: demon
- Alignment: Dretch
Dretch 5e stats
- Armor class: 11
- Hit Points: 18
- Hit Dice: 4d6
- Hit Points Roll: 4d6+4
- Speed: Walk 20 ft.
- Strength: 11
- Dexterity: 11
- Constitution: 12
- Intelligence: 5
- Wisdom: 8
- Charisma: 3
Traits
- Senses Passive Perception 9 Darkvision 60 ft.
- Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
- Challenge 0.25 (25 XP)
Actions
Multiattack: The dretch makes two attacks: one with its bite and one with its claws.
Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
- Attack Bonus: 2
- Damage: Piercing
- Damage Dice: 1d6
Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
- Attack Bonus: 2
- Damage: Slashing
- Damage Dice: 2d4
Fetid Cloud: A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can’t take reactions.
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.