Dragon Turtle 5e
- Name: Dragon Turtle
- Size: Gargantuan
- Type: dragon
- Alignment: Dragon Turtle
Dragon Turtle 5e stats
- Armor class: 20
- Hit Points: 341
- Hit Dice: 22d20
- Hit Points Roll: 22d20+110
- Speed: Walk 20 ft. Swim 40 ft.
- Strength: 25
- Dexterity: 10
- Constitution: 20
- Intelligence: 10
- Wisdom: 12
- Charisma: 12
Traits
- Skills Saving Throw: DEX +6, Saving Throw: CON +11, Saving Throw: WIS +7
- Senses Passive Perception 11 Darkvision 120 ft.
- Languages Aquan, Draconic
- Challenge 17 (18000 XP)
Special Abilities
Amphibious: The dragon turtle can breathe air and water.
Actions
Multiattack: The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
- Attack Bonus: 13
- Damage: Piercing
- Damage Dice: 3d12+7
Claw: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
- Attack Bonus: 13
- Damage: Piercing
- Damage Dice: 2d8+7
Tail: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
- Attack Bonus: 13
- Damage: Bludgeoning
- Damage Dice: 3d12+7
Steam Breath: The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant resistance against this damage.
- Damage: Fire
- Damage Dice: 15d6