Dire Wolf 5e
- Name: Dire Wolf
- Size: Large
- Type: beast
- Alignment: Dire Wolf
Dire Wolf 5e stats
- Armor class: 14
- Hit Points: 37
- Hit Dice: 5d10
- Hit Points Roll: 5d10+10
- Speed: Walk 50 ft.
- Strength: 17
- Dexterity: 15
- Constitution: 15
- Intelligence: 3
- Wisdom: 12
- Charisma: 7
Traits
- Skills Perception +3, Stealth +4
- Senses Passive Perception 13
- Challenge 1 (200 XP)
Special Abilities
Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
- Attack Bonus: 5
- Damage: Piercing
- Damage Dice: 2d6+3