Dire Wolf 5e

  • Name: Dire Wolf
  • Size: Large
  • Type: beast
  • Alignment: Dire Wolf

Dire Wolf 5e stats

  • Armor class: 14
  • Hit Points: 37
  • Hit Dice: 5d10
  • Hit Points Roll: 5d10+10
  • Speed: Walk 50 ft.
  • Strength: 17
  • Dexterity: 15
  • Constitution: 15
  • Intelligence: 3
  • Wisdom: 12
  • Charisma: 7

Traits

  • Skills Perception +3, Stealth +4
  • Senses Passive Perception 13
  • Challenge 1 (200 XP)

Special Abilities

Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

  • Attack Bonus: 5
  • Damage: Piercing
  • Damage Dice: 2d6+3
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