Deep Gnome (Svirfneblin) 5e

  • Name: Deep Gnome (Svirfneblin)
  • Size: Small
  • Type: humanoid
  • Subtype: gnome
  • Alignment: Deep Gnome (Svirfneblin)

Deep Gnome (Svirfneblin) 5e stats

  • Armor class: 15
  • Hit Points: 16
  • Hit Dice: 3d6
  • Hit Points Roll: 3d6+6
  • Speed: Walk 20 ft.
  • Strength: 15
  • Dexterity: 14
  • Constitution: 14
  • Intelligence: 12
  • Wisdom: 10
  • Charisma: 9


  • Skills Investigation +3, Perception +2, Stealth +4
  • Senses Passive Perception 12 Darkvision 120 ft.
  • Languages Gnomish, Terran, Undercommon
  • Challenge 0.5 (50 XP)

Special Abilities

Stone Camouflage: The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning: The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting: The gnome’s innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self


War Pick: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

  • Attack Bonus: 4
  • Damage: Piercing
  • Damage Dice: 1d8+2

Poisoned Dart: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success

  • Attack Bonus: 4
  • Damage: Piercing
  • Damage Dice: 1d4+2
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