- Name: Deep Gnome (Svirfneblin)
- Size: Small
- Type: humanoid
- Subtype: gnome
- Alignment: Deep Gnome (Svirfneblin)
Deep Gnome (Svirfneblin) 5e stats
- Armor class: 15
- Hit Points: 16
- Hit Dice: 3d6
- Hit Points Roll: 3d6+6
- Speed: Walk 20 ft.
- Strength: 15
- Dexterity: 14
- Constitution: 14
- Intelligence: 12
- Wisdom: 10
- Charisma: 9
Traits
- Skills Investigation +3, Perception +2, Stealth +4
- Senses Passive Perception 12 Darkvision 120 ft.
- Languages Gnomish, Terran, Undercommon
- Challenge 0.5 (50 XP)
Special Abilities
Stone Camouflage: The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Gnome Cunning: The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting: The gnome’s innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self
Actions
War Pick: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Attack Bonus: 4
- Damage: Piercing
- Damage Dice: 1d8+2
Poisoned Dart: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
- Attack Bonus: 4
- Damage: Piercing
- Damage Dice: 1d4+2
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.