- Name: Death Dog
- Size: Medium
- Type: monstrosity
- Alignment: Death Dog
Death Dog 5e stats
- Armor class: 12
- Hit Points: 39
- Hit Dice: 6d8
- Hit Points Roll: 6d8+12
- Speed: Walk 40 ft.
- Strength: 15
- Dexterity: 14
- Constitution: 14
- Intelligence: 3
- Wisdom: 13
- Charisma: 6
Traits
- Skills Perception +5, Stealth +4
- Senses Passive Perception 15 Darkvision 120 ft.
- Challenge 1 (200 XP)
Special Abilities
Two-Headed: The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Actions
Multiattack: The dog makes two bite attacks.
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.
- Attack Bonus: 4
- Damage: Bludgeoning
- Damage Dice: 1d6+2
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.