Dancing Lights 5e Stats
Level | Cantrip |
Casting Time | 1 Action |
Range/Area | 120 feet |
Classes | Bard, Sorcerer, Wizard, Artificer |
Components | Verbal, Somatic, Material* |
Duration | Concentration; Up to 1 minute |
School | Evocation |
Attack/Save | None |
Damage/Effect | Utility |
Dancing Lights Spell Description
The spell’s text from the Player’s Handbook reads: You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.
As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell’s range.
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.