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Cultist 5e

Cultist 5e
  • Name: Cultist
  • Size: Medium
  • Type: humanoid
  • Subtype: any race
  • Alignment: Cultist

Cultist 5e stats

  • Armor class: 12
  • Hit Points: 9
  • Hit Dice: 2d8
  • Hit Points Roll: 2d8
  • Speed: Walk 30 ft.
  • Strength: 11
  • Dexterity: 12
  • Constitution: 10
  • Intelligence: 10
  • Wisdom: 11
  • Charisma: 10

Traits

  • Skills Deception +2, Religion +2
  • Senses Passive Perception 10
  • Languages any one language (usually Common)
  • Challenge 0.125 (25 XP)

Special Abilities

Dark Devotion: The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

  • Attack Bonus: 3
  • Damage: Slashing
  • Damage Dice: 1d6+1