Cultist 5e
- Name: Cultist
- Size: Medium
- Type: humanoid
- Subtype: any race
- Alignment: Cultist
Cultist 5e stats
- Armor class: 12
- Hit Points: 9
- Hit Dice: 2d8
- Hit Points Roll: 2d8
- Speed: Walk 30 ft.
- Strength: 11
- Dexterity: 12
- Constitution: 10
- Intelligence: 10
- Wisdom: 11
- Charisma: 10
Traits
- Skills Deception +2, Religion +2
- Senses Passive Perception 10
- Languages any one language (usually Common)
- Challenge 0.125 (25 XP)
Special Abilities
Dark Devotion: The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
- Attack Bonus: 3
- Damage: Slashing
- Damage Dice: 1d6+1