Cult Fanatic 5e
- Name: Cult Fanatic
- Size: Medium
- Type: humanoid
- Subtype: any race
- Alignment: Cult Fanatic
Cult Fanatic 5e stats
- Armor class: 13
- Hit Points: 22
- Hit Dice: 6d8
- Hit Points Roll: 6d8-5
- Speed: Walk 30 ft.
- Strength: 11
- Dexterity: 14
- Constitution: 12
- Intelligence: 10
- Wisdom: 13
- Charisma: 14
Traits
- Skills Deception +4, Persuasion +4, Religion +2
- Senses Passive Perception 11
- Languages any one language (usually Common)
- Challenge 2 (450 XP)
Special Abilities
Dark Devotion: The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting: The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
– 1st level (4 slots): command, inflict wounds, shield of faith
– 2nd level (3 slots): hold person, spiritual weapon
Actions
Multiattack: The fanatic makes two melee attacks.
Dagger: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
- Attack Bonus: 4
- Damage: Piercing
- Damage Dice: 1d4+2