Cult Fanatic 5e

  • Name: Cult Fanatic
  • Size: Medium
  • Type: humanoid
  • Subtype: any race
  • Alignment: Cult Fanatic

Cult Fanatic 5e stats

  • Armor class: 13
  • Hit Points: 22
  • Hit Dice: 6d8
  • Hit Points Roll: 6d8-5
  • Speed: Walk 30 ft.
  • Strength: 11
  • Dexterity: 14
  • Constitution: 12
  • Intelligence: 10
  • Wisdom: 13
  • Charisma: 14

Traits

  • Skills Deception +4, Persuasion +4, Religion +2
  • Senses Passive Perception 11
  • Languages any one language (usually Common)
  • Challenge 2 (450 XP)

Special Abilities

Dark Devotion: The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting: The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy
– 1st level (4 slots): command, inflict wounds, shield of faith
– 2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack: The fanatic makes two melee attacks.

Dagger: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

  • Attack Bonus: 4
  • Damage: Piercing
  • Damage Dice: 1d4+2
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