Spell Description
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early. When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal. When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction. ##### Precipitation | Stage | Condition | |—|—| | 1 | Clear | | 2 | Light clouds | | 3 | Overcast or ground fog | | 4 | Rain, hail, or snow | | 5 | Torrential rain, driving hail, or blizzard | ##### Temperature | Stage | Condition | |—|—| | 1 | Unbearable heat | | 2 | Hot | | 3 | Warm | | 4 | Cool | | 5 | Cold | | 6 | Arctic cold | ##### Wind | Stage | Condition | |—|—| | 1 | Calm | | 2 | Moderate wind | | 3 | Strong wind | | 4 | Gale | | 5 | Storm |
Control Weather 5e Stats
- Range: Self
- Components: V, S, M
- Material: Burning incense and bits of earth and wood mixed in water.
- Duration: Up to 8 hours
- Concentration: true
- Casting Time: 10 minutes
- Level: 8
- School: Transmutation
- Classes: Cleric, Druid, Wizard
- Subclasses: Land
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.