Skip to Content

Conjure Volley 5e Spell

Conjure Volley 5e Spell

Source: Player’s Handbook

Spell Description

You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius. 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.

Lvl Dice Min Avg Max
1st
2nd
3rd
4th
5th 8d8 8 36 64
6th
7th
8th
9th

Conjure Volley 5e Stats

  • 5th-level conjuration
  • Casting Time: 1 action
  • Range: 150 feet
  • Components: V, S, M (one piece of ammunition or one thrown weapon)
  • Duration: Instantaneous

Spell Lists: Ranger