You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears: – One elemental of challenge rating 2 or lower – Two elementals of challenge rating 1 or lower – Four elementals of challenge rating 1/2 or lower – Eight elementals of challenge rating 1/4 or lower. An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends. The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The DM has the creatures’ statistics.
When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.
Conjure Minor Elementals 5e Stats
- Range: 90 feet
- Components: V, S
- Duration: Up to 1 hour
- Concentration: true
- Casting Time: 1 minute
- Level: 4
- School: Conjuration
- Classes: Druid, Wizard
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.