Table of Contents
What is Conjure Animals 5e Spell?
Conjure Animals is a level 3 conjuration spell and is available on the Druid and Ranger spell lists. It takes one action to cast, has a range of 60ft, and requires somatic and verbal elements to cast. The spell lasts up to 1 hour with concentration.
When cast, the conjuror brings forth fey beasts that appear in unoccupied spaces the castor can see. They are friendly to the castor and their companions and will take orders. If there is more than one, they roll initiative as a group and take turns.
Conjure Animals 5e Spell Description
Source: Player’s Handbook
You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:
One beast of challenge rating 2 or lower – Two beasts of challenge rating 1 or lower – Four beasts of challenge rating 1/2 or lower – Eight beasts of challenge rating 1/4 or lower – Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures but otherwise take no actions. The DM has the creatures’ statistics.
When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level.
Conjure Animals 5e Spell Stats
Range: | 60 feet |
Components: | V, S |
Duration: | Up to 1 hour |
Concentration: | true |
Casting Time: | 1 action |
Level: | 3 |
School: | Conjuration |
Classes: | Druid, Ranger |
Subclasses: | Lore |
Sample Creatures
CR | Creature Name |
---|---|
0 | Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture, Weasel |
1/8 | Blood Hawk, Camel, Flying Snake, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Mule, Poisonous Snake, Pony, Stirge |
1/4 | Axe Beak, Boar, Constrictor Snake, Draft Horse, Elk, Giant Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Wolf |
1/2 | Ape, Black Bear, Crocodile, Giant Goat, Giant Sea Horse, Giant Wasp, Reef Shark, Warhorse |
1 | Brown Bear, Dire Wolf, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant Toad, Giant Vulture, Lion, Tiger |
2 | Giant Boar, Giant Constrictor Snake, Giant Elk, Hunter Shark, Plesiosaurus, Polar Bear, Rhinoceros, Saber-toothed Tiger |
Is Conjure Animals a good spell?
Conjure Animals is an excellent spell. The spell will give you more allies in combat and divert attacks to party members.
Jillian started learning Dungeons & Dragons in 2014. After being encouraged by a friend to make a character, she became fully involved in character creation and later became an awesome Dungeon Master. Jillian strives to use her creativity to spread her knowledge of DnD and interpret the ruleset.