Spell Description
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t function where nature has been replaced by construction, such as in dungeons and towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area: – terrain and bodies of water – prevalent plants, minerals, animals, or peoples – powerful celestials, fey, fiends, elementals, or undead – influence from other planes of existence – buildings For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.
Commune With Nature 5e Stats
- Range: Self
- Components: V, S
- Ritual: true
- Duration: Instantaneous
- Casting Time: 1 minute
- Level: 5
- School: Divination
- Classes: Druid, Ranger
- Subclasses: Land
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.