Spell Description
You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can’t be attacked or otherwise interacted with. When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing. A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.
Clairvoyance 5e Stats
- Range: 1 mile
- Components: V, S, M
- Material: A focus worth at least 100gp, either a jeweled horn for hearing or a glass eye for seeing.
- Duration: Up to 10 minutes
- Concentration: true
- Casting Time: 10 minutes
- Level: 3
- School: Divination
- Classes: Bard, Cleric, Sorcerer, Wizard
- Subclasses: Lore
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.