Chuul 5e

  • Name: Chuul
  • Size: Large
  • Type: aberration
  • Alignment: Chuul

Chuul 5e stats

  • Armor class: 16
  • Hit Points: 93
  • Hit Dice: 11d10
  • Hit Points Roll: 11d10+33
  • Speed: Walk 30 ft. Swim 30 ft.
  • Strength: 19
  • Dexterity: 10
  • Constitution: 16
  • Intelligence: 5
  • Wisdom: 11
  • Charisma: 5

Traits

  • Skills Perception +4
  • Senses Passive Perception 14 Darkvision 60 ft.
  • Languages understands Deep Speech but can’t speak
  • Challenge 4 (1100 XP)

Special Abilities

Amphibious: The chuul can breathe air and water.

Sense Magic: The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn’t itself magical.

Actions

Multiattack: The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

Pincer: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn’t have two other creatures grappled.

  • Attack Bonus: 6
  • Damage: Bludgeoning
  • Damage Dice: 2d6+4

Tentacles: One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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