Chuul 5e
- Name: Chuul
- Size: Large
- Type: aberration
- Alignment: Chuul
Chuul 5e stats
- Armor class: 16
- Hit Points: 93
- Hit Dice: 11d10
- Hit Points Roll: 11d10+33
- Speed: Walk 30 ft. Swim 30 ft.
- Strength: 19
- Dexterity: 10
- Constitution: 16
- Intelligence: 5
- Wisdom: 11
- Charisma: 5
Traits
- Skills Perception +4
- Senses Passive Perception 14 Darkvision 60 ft.
- Languages understands Deep Speech but can’t speak
- Challenge 4 (1100 XP)
Special Abilities
Amphibious: The chuul can breathe air and water.
Sense Magic: The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn’t itself magical.
Actions
Multiattack: The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
Pincer: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn’t have two other creatures grappled.
- Attack Bonus: 6
- Damage: Bludgeoning
- Damage Dice: 2d6+4
Tentacles: One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.