Chimera 5e

  • Name: Chimera
  • Size: Large
  • Type: monstrosity
  • Alignment: Chimera

Chimera 5e stats

  • Armor class: 14
  • Hit Points: 114
  • Hit Dice: 12d10
  • Hit Points Roll: 12d10+48
  • Speed: Walk 30 ft. Fly 60 ft.
  • Strength: 19
  • Dexterity: 11
  • Constitution: 19
  • Intelligence: 3
  • Wisdom: 14
  • Charisma: 10

Traits

  • Skills Perception +8
  • Senses Passive Perception 18 Darkvision 60 ft.
  • Languages understands Draconic but can’t speak
  • Challenge 6 (2300 XP)

Actions

Multiattack: The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

  • Attack Bonus: 7
  • Damage: Piercing
  • Damage Dice: 2d6+4

Horns: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

  • Attack Bonus: 7
  • Damage: Bludgeoning
  • Damage Dice: 1d12+4

Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

  • Attack Bonus: 7
  • Damage: Slashing
  • Damage Dice: 2d6+4

Fire Breath: The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

  • Damage: Fire
  • Damage Dice: 7d8
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