- Name: Centaur
- Size: Large
- Type: monstrosity
- Alignment: Centaur
Centaur 5e stats
- Armor class: 12
- Hit Points: 45
- Hit Dice: 6d10
- Hit Points Roll: 6d10+12
- Speed: Walk 50 ft.
- Strength: 18
- Dexterity: 14
- Constitution: 14
- Intelligence: 9
- Wisdom: 13
- Charisma: 11
Traits
- Skills Athletics +6, Perception +3, Survival +3
- Senses Passive Perception 13
- Languages Elvish, Sylvan
- Challenge 2 (450 XP)
Special Abilities
Charge: If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Actions
Multiattack: The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
- Attack Bonus: 6
- Damage: Piercing
- Damage Dice: 1d10+4
Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
- Attack Bonus: 6
- Damage: Bludgeoning
- Damage Dice: 2d6+4
Longbow: Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Attack Bonus: 4
- Damage: Piercing
- Damage Dice: 1d8+2
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.