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Centaur 5e

Centaur 5e
  • Name: Centaur
  • Size: Large
  • Type: monstrosity
  • Alignment: Centaur

Centaur 5e stats

  • Armor class: 12
  • Hit Points: 45
  • Hit Dice: 6d10
  • Hit Points Roll: 6d10+12
  • Speed: Walk 50 ft.
  • Strength: 18
  • Dexterity: 14
  • Constitution: 14
  • Intelligence: 9
  • Wisdom: 13
  • Charisma: 11

Traits

  • Skills Athletics +6, Perception +3, Survival +3
  • Senses Passive Perception 13
  • Languages Elvish, Sylvan
  • Challenge 2 (450 XP)

Special Abilities

Charge: If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack: The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

Pike: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

  • Attack Bonus: 6
  • Damage: Piercing
  • Damage Dice: 1d10+4

Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

  • Attack Bonus: 6
  • Damage: Bludgeoning
  • Damage Dice: 2d6+4

Longbow: Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

  • Attack Bonus: 4
  • Damage: Piercing
  • Damage Dice: 1d8+2