Centaur 5e
- Name: Centaur
- Size: Large
- Type: monstrosity
- Alignment: Centaur
Centaur 5e stats
- Armor class: 12
- Hit Points: 45
- Hit Dice: 6d10
- Hit Points Roll: 6d10+12
- Speed: Walk 50 ft.
- Strength: 18
- Dexterity: 14
- Constitution: 14
- Intelligence: 9
- Wisdom: 13
- Charisma: 11
Traits
- Skills Athletics +6, Perception +3, Survival +3
- Senses Passive Perception 13
- Languages Elvish, Sylvan
- Challenge 2 (450 XP)
Special Abilities
Charge: If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Actions
Multiattack: The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
- Attack Bonus: 6
- Damage: Piercing
- Damage Dice: 1d10+4
Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
- Attack Bonus: 6
- Damage: Bludgeoning
- Damage Dice: 2d6+4
Longbow: Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Attack Bonus: 4
- Damage: Piercing
- Damage Dice: 1d8+2