Conjure Volley 5e Spell
Source: Player’s Handbook Spell Description You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and
Source: Player’s Handbook Spell Description You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and
Source: Xanathar’s Guide to Everything Spell Description Choose one creature you can see within range. Yellow strips of magical energy loop around the creature. The
Source: Player’s Handbook Spell Description Purifying energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with
Source: Player’s Handbook Spell Description The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with
Source: Player’s Handbook Spell Description: The next time you hit a creature with a melee weapon attack during this spell’s duration, your weapon pierces both
Source: Player’s Handbook Spell Description: You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within
Source: Player’s Handbook Spell Description: Life-preserving energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with
Source: Player’s Handbook You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10
Source: Player’s Handbook Spell Description: The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself
Source: Player’s Handbook Spell Description: You transmute your quiver so it produces an endless supply of nonmagical ammunition, which seems to leap into your hand
Source: Player’s Handbook Spell Description: The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that
Source: Strixhaven: A Curriculum of Chaos Spell Description: Healing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the
Source: Player’s Handbook Spell Description Healing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with
Source: Player’s Handbook Spell Description: The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a
Source: Player’s Handbook Spell Description: The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an extra 1d6
Spell Description Source: Player’s Handbook A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the
Source: Strixhaven: Curriculum of Chaos (page 38) Spell Description You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature
Source: Tasha’s Cauldron of Everything (page 108) Spell Description You call forth spirits of the dead, which flit around you for the spell’s duration. The spirits are
Source: Tasha’s Cauldron of Everything (page 115) Spell Description: A stream of acid emanates from you in a line 30 feet long and 5 feet wide in
Wondrous item, uncommon Weight: ½ lb.Estimated Value: 2,000 gp Sending Stones come in pairs, with each smooth stone carved to match the other so the pairing is
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