Call Lightning 5e Spell

Last Updated on November 30, 2022

Spell Description

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud). When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one. If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell’s damage increases by 1d10.

When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.

Call Lightning 5e Stats

  • Range: 120 feet
  • Components: V, S
  • Duration: Up to 10 minutes
  • Concentration: true
  • Casting Time: 1 action
  • Level: 3
  • Area of Effect: 5, sphere
  • Damage Type: Lightning
  • School: Conjuration
  • Classes: Druid
  • Subclasses: Lore, Land
Previous Post
Cone of Cold 5e Spell
Next Post
Conjure Elemental 5e Spell

Leave a Reply

Your email address will not be published. Required fields are marked *

Fill out this field
Fill out this field
Please enter a valid email address.