- Name: Bone Devil
- Size: Large
- Type: fiend
- Subtype: devil
- Alignment: Bone Devil
Bone Devil 5e stats
- Armor class: 19
- Hit Points: 142
- Hit Dice: 15d10
- Hit Points Roll: 15d10+60
- Speed: Walk 40 ft. Fly 40 ft.
- Strength: 18
- Dexterity: 16
- Constitution: 18
- Intelligence: 13
- Wisdom: 14
- Charisma: 16
Traits
- Skills Saving Throw: INT +5, Saving Throw: WIS +6, Saving Throw: CHA +7, Deception +7, Insight +6
- Senses Passive Perception 12 Darkvision 120 ft.
- Languages Infernal, telepathy 120 ft.
- Challenge 9 (5000 XP)
Special Abilities
Devil’s Sight: Magical darkness doesn’t impede the devil’s darkvision.
Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack: The devil makes three attacks: two with its claws and one with its sting.
Claw: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
- Attack Bonus: 8
- Damage: Slashing
- Damage Dice: 1d8+4
Sting: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Attack Bonus: 8
- Damage: Piercing, Poison
- Damage Dice: 2d8+4, 5d6
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.