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Bone Devil 5e

Bone Devil 5e
  • Name: Bone Devil
  • Size: Large
  • Type: fiend
  • Subtype: devil
  • Alignment: Bone Devil

Bone Devil 5e stats

  • Armor class: 19
  • Hit Points: 142
  • Hit Dice: 15d10
  • Hit Points Roll: 15d10+60
  • Speed: Walk 40 ft. Fly 40 ft.
  • Strength: 18
  • Dexterity: 16
  • Constitution: 18
  • Intelligence: 13
  • Wisdom: 14
  • Charisma: 16

Traits

  • Skills Saving Throw: INT +5, Saving Throw: WIS +6, Saving Throw: CHA +7, Deception +7, Insight +6
  • Senses Passive Perception 12 Darkvision 120 ft.
  • Languages Infernal, telepathy 120 ft.
  • Challenge 9 (5000 XP)

Special Abilities

Devil’s Sight: Magical darkness doesn’t impede the devil’s darkvision.

Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack: The devil makes three attacks: two with its claws and one with its sting.

Claw: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

  • Attack Bonus: 8
  • Damage: Slashing
  • Damage Dice: 1d8+4

Sting: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • Attack Bonus: 8
  • Damage: Piercing, Poison
  • Damage Dice: 2d8+4, 5d6