Bone Devil 5e
- Name: Bone Devil
- Size: Large
- Type: fiend
- Subtype: devil
- Alignment: Bone Devil
Bone Devil 5e stats
- Armor class: 19
- Hit Points: 142
- Hit Dice: 15d10
- Hit Points Roll: 15d10+60
- Speed: Walk 40 ft. Fly 40 ft.
- Strength: 18
- Dexterity: 16
- Constitution: 18
- Intelligence: 13
- Wisdom: 14
- Charisma: 16
Traits
- Skills Saving Throw: INT +5, Saving Throw: WIS +6, Saving Throw: CHA +7, Deception +7, Insight +6
- Senses Passive Perception 12 Darkvision 120 ft.
- Languages Infernal, telepathy 120 ft.
- Challenge 9 (5000 XP)
Special Abilities
Devil’s Sight: Magical darkness doesn’t impede the devil’s darkvision.
Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack: The devil makes three attacks: two with its claws and one with its sting.
Claw: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
- Attack Bonus: 8
- Damage: Slashing
- Damage Dice: 1d8+4
Sting: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Attack Bonus: 8
- Damage: Piercing, Poison
- Damage Dice: 2d8+4, 5d6