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Black Tentacles 5e Spell

Black Tentacles 5e Spell

Spell Description

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain. When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage. A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.

Black Tentacles 5e Stats

  • Range: 90 feet
  • Components: V, S, M
  • Material: A piece of tentacle from a giant octopus or a giant squid
  • Duration: Up to 1 minute
  • Concentration: true
  • Casting Time: 1 action
  • Level: 4
  • Area of Effect: 20, cube
  • Damage Type: Bludgeoning
  • School: Conjuration
  • Classes: Wizard