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Barbed Devil 5e

Barbed Devil 5e
  • Name: Barbed Devil
  • Size: Medium
  • Type: fiend
  • Subtype: devil
  • Alignment: Barbed Devil

Barbed Devil 5e stats

  • Armor class: 15
  • Hit Points: 110
  • Hit Dice: 13d8
  • Hit Points Roll: 13d8+52
  • Speed: Walk 30 ft.
  • Strength: 16
  • Dexterity: 17
  • Constitution: 18
  • Intelligence: 12
  • Wisdom: 14
  • Charisma: 14

Traits

  • Skills Saving Throw: STR +6, Saving Throw: CON +7, Saving Throw: WIS +5, Saving Throw: CHA +5, Deception +5, Insight +5, Perception +8
  • Senses Passive Perception 18 Darkvision 120 ft.
  • Languages Infernal, telepathy 120 ft.
  • Challenge 5 (1800 XP)

Special Abilities

Barbed Hide: At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

Devil’s Sight: Magical darkness doesn’t impede the devil’s darkvision.

Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack: The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

Claw: Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Hit: 6 (1d6 + 3) piercing damage.

  • Attack Bonus: 6
  • Damage: Piercing
  • Damage Dice: 1d6+3

Tail: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

  • Attack Bonus: 6
  • Damage: Piercing
  • Damage Dice: 2d6+3

Hurl Flame: Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.

  • Attack Bonus: 5
  • Damage: Fire
  • Damage Dice: 3d6