Barbed Devil 5e
- Name: Barbed Devil
- Size: Medium
- Type: fiend
- Subtype: devil
- Alignment: Barbed Devil
Barbed Devil 5e stats
- Armor class: 15
- Hit Points: 110
- Hit Dice: 13d8
- Hit Points Roll: 13d8+52
- Speed: Walk 30 ft.
- Strength: 16
- Dexterity: 17
- Constitution: 18
- Intelligence: 12
- Wisdom: 14
- Charisma: 14
Traits
- Skills Saving Throw: STR +6, Saving Throw: CON +7, Saving Throw: WIS +5, Saving Throw: CHA +5, Deception +5, Insight +5, Perception +8
- Senses Passive Perception 18 Darkvision 120 ft.
- Languages Infernal, telepathy 120 ft.
- Challenge 5 (1800 XP)
Special Abilities
Barbed Hide: At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
Devil’s Sight: Magical darkness doesn’t impede the devil’s darkvision.
Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack: The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
Claw: Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Hit: 6 (1d6 + 3) piercing damage.
- Attack Bonus: 6
- Damage: Piercing
- Damage Dice: 1d6+3
Tail: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
- Attack Bonus: 6
- Damage: Piercing
- Damage Dice: 2d6+3
Hurl Flame: Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.
- Attack Bonus: 5
- Damage: Fire
- Damage Dice: 3d6