- Name: Bandit Captain
- Size: Medium
- Type: humanoid
- Subtype: any race
- Alignment: Bandit Captain
Bandit Captain 5e stats
- Armor class: 15
- Hit Points: 65
- Hit Dice: 10d8
- Hit Points Roll: 10d8+20
- Speed: Walk 30 ft.
- Strength: 15
- Dexterity: 16
- Constitution: 14
- Intelligence: 14
- Wisdom: 11
- Charisma: 14
Traits
- Skills Saving Throw: STR +4, Saving Throw: DEX +5, Saving Throw: WIS +2, Athletics +4, Deception +4
- Senses Passive Perception 10
- Languages any two languages
- Challenge 2 (450 XP)
Actions
Multiattack: The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- Attack Bonus: 5
- Damage: Slashing
- Damage Dice: 1d6+3
Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- Attack Bonus: 5
- Damage: Piercing
- Damage Dice: 1d4+3
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.