Bandit Captain 5e
- Name: Bandit Captain
- Size: Medium
- Type: humanoid
- Subtype: any race
- Alignment: Bandit Captain
Bandit Captain 5e stats
- Armor class: 15
- Hit Points: 65
- Hit Dice: 10d8
- Hit Points Roll: 10d8+20
- Speed: Walk 30 ft.
- Strength: 15
- Dexterity: 16
- Constitution: 14
- Intelligence: 14
- Wisdom: 11
- Charisma: 14
Traits
- Skills Saving Throw: STR +4, Saving Throw: DEX +5, Saving Throw: WIS +2, Athletics +4, Deception +4
- Senses Passive Perception 10
- Languages any two languages
- Challenge 2 (450 XP)
Actions
Multiattack: The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- Attack Bonus: 5
- Damage: Slashing
- Damage Dice: 1d6+3
Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- Attack Bonus: 5
- Damage: Piercing
- Damage Dice: 1d4+3