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Bandit Captain 5e

Bandit Captain 5e
  • Name: Bandit Captain
  • Size: Medium
  • Type: humanoid
  • Subtype: any race
  • Alignment: Bandit Captain

Bandit Captain 5e stats

  • Armor class: 15
  • Hit Points: 65
  • Hit Dice: 10d8
  • Hit Points Roll: 10d8+20
  • Speed: Walk 30 ft.
  • Strength: 15
  • Dexterity: 16
  • Constitution: 14
  • Intelligence: 14
  • Wisdom: 11
  • Charisma: 14

Traits

  • Skills Saving Throw: STR +4, Saving Throw: DEX +5, Saving Throw: WIS +2, Athletics +4, Deception +4
  • Senses Passive Perception 10
  • Languages any two languages
  • Challenge 2 (450 XP)

Actions

Multiattack: The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

  • Attack Bonus: 5
  • Damage: Slashing
  • Damage Dice: 1d6+3

Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

  • Attack Bonus: 5
  • Damage: Piercing
  • Damage Dice: 1d4+3